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Beyond the Lecture: Activating Minds Through Engaged Learning

Playing games is a fun and interactive method of teaching. This poster will outline instructional strategies that promote game-based learning to increase engagement.

Presented by:

Megan Fixen, Minot State University

Hear it from the author:

Beyond the Lecture: Activating Minds Through Engaged LearningMegan Fixen, Minot State University
00:00 / 00:47
Transcript:

Educators are increasingly seeking to promote interaction in the classroom and implement strategies that help facilitate exchanges. Active and engaged learning happens when classroom experiences use alternative methods rather than traditional passive methods of teaching. Game-based learning is gaining the attention of instructors as a method of active learning. Through the natural enjoyment and competition that comes from playing games, instructors can motivate students to learn classroom material. Playing games is a fun and interactive method of teaching. This poster presentation will outline four instructional strategies that promote game-based active learning to increase engagement in the classroom.

Key Words:

Games, Active Learning, Student Engagement

Abstract:

Educators are increasingly seeking to promote interaction in the classroom and implement strategies that help facilitate exchanges. Active and engaged learning happens when classroom experiences use alternative methods rather than traditional passive methods of teaching. Game-based learning is gaining the attention of instructors as a method of active learning. Through the natural enjoyment and competition that comes from playing games, instructors can motivate students to learn classroom material. Playing games is a fun and interactive method of teaching. This poster presentation will outline four instructional strategies that promote game-based active learning to increase engagement in the classroom.

Outcomes:

1. Understand the importance of active and engaged learning.
2. Learn four instructional strategies that can be used to incorporate game-based active learning into their own teaching.
3. Understand how games promote engagement and motivation.

References:

Johnson, R. T., & Johnson, D. W. (2008). Active learning: Cooperation in the classroom. The annual report of educational psychology in Japan, 47, 29-30.

Mikrouli, P., Tzafilkou, K., & Protogeros, N. (2024). Applications and learning outcomes of game based learning in education. International Educational Review, 2(1), 25-54.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational psychologist, 50(4), 258-283.

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